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In the past, when you’d think of “video game movies,” your mind likely shuddered at the thought of John Leguizamo’s cringey slapstick in 1993’s _Super Mario Bros. _or Raul Julia’s
scenery-chewing final role as M. Bison in the disastrous _Street Fighter_. Over the last thirty-odd years, Hollywood has floundered in their attempts to properly monetize the growing
cavalcade of adaptable IP sitting at their feet from the video game world. Amid the trash heap, there’s been a few bright spots – Paul W.S. Anderson’s _Mortal Kombat_ makes for great
hangover viewing and the _Tomb Raider_ films helped catapult Angelina Jolie into action stardom – yet most fall somewhere on the scale from “so bad they’re good” to “I’d rather eat glass.”
But times are changing. With superhero films facing a downturn, studios are looking for their next big wellspring and, after a string of modest successes in the past decade with the likes of
_Detective Pikachu_ and _Sonic the Hedgehog_, video games are beginning to look like the golden goose. Gaming has reached a point where they’re already rivaling the storytelling
capabilities of movies and prestige TV, and the shift has begun for video game adaptations to move beyond the bargain bin into cross-quadrant success. Game publishers have seen this too,
with companies like Sony building their own film and TV wings like PlayStation Productions, dedicated to overseeing the transition of their properties from console to the silver screen. The
last few years alone have seen the live-action debuts of massive games like _Uncharted_, _Halo_, _Assassin’s Creed_, _Warcraft_, and second passes at previous successes like _Mortal Kombat_
and _Tomb Raider_. But 2023 was the turning point. The highest grossing year ever for video game movies, it also introduced a level of sophistication and (gasp!) critical acclaim that seemed
forever out of their grasp. Like film executives learning (at a glacial pace) to take superheroes seriously, the key to making games work as movies was to, you know, _play _the games, doing
the legwork to figure out what made them work in the first place. And yes, there will be many, _many_ more failures along the way, but the potential for a whole new world of entertainment
isn’t just on the horizon – it’s already here. So, from killer clowns and robots to all kinds of mushroom people, with lots of anime violence in between, here are our picks for the best
video game adaptations of 2023. * FIVE NIGHTS AT FREDDY’S Based on creator Scott Cawthon’s mega-hit horror series, the movie adaptation of _Five Nights at Freddy’s_ had just about everything
going for it to make it a modest hit: a devout fanbase, accessible plot, and a perfectly timed Halloween weekend release. However, few expected it to be _as _big a hit as it ended up
becoming, raking in nearly $300 million worldwide, making it the highest-grossing Blumhouse film to date. Pretty crazy, especially given that it was simultaneously released on Peacock. It’s
safe to say that the film’s PG-13 rating had something to do with its success, as did its general premise that begged the question, “What if Chuck E. Cheese wanted to kill you?” As an
adaptation, the movie is spot-on, managing to cohesively wrap the increasingly ridiculous (and shockingly dark) lore of the ~10-part game series into something sorta coherent and faithful to
the source material. As an actual horror flick, however, it’s decidedly less adept. As noted by the film’s director, the movie didn’t need to be a gorefest to effectively frighten
audiences, but for a game predicated on pulse-pounding jump scares, there’s surprisingly few to be found in the end. What could’ve been an easy B-movie shocker ultimately became a vanilla
snore that’s neither as ironically enjoyable as the similarly themed Nic Cage payday _Willy’s Wonderland_, nor as scary as playing five minutes of the actual game. Here’s hoping that the
all-but-guaranteed sequels can muster something more terrifying than what you find on your iPhone. * THE WITCHER One of two entries on this list that count as a cheat, Netflix’s _The
Witcher_ is _technically_ based on the work of Polish author Andrzej Sapkowski, but the tales of Geralt of Rivia truly caught the world’s attention following the release of every Redditor’s
favorite RPG, 2015’s _The Witcher 3: Wild Hunt_. That game, widely considered to be one of the best action role-playing games of all time, skyrocketed the popularity of the fantasy series,
renewing interest in the novels and short stories, serving as a catalyst for the streaming adaptation. Premiering in 2019, _The Witcher_ TV series started off strong as one of the most
successful original launches ever for Netflix and was positioned as their answer to _Game of Thrones_. But the cracks quickly showed as fans – including star Henry Cavill – took umbrage with
the creative liberties being taken with the source material, leading to his departure months before the launch of season three. It was a spectacular fumble that cast a shadow over the
franchise akin to the general dead-end vibe of any recent DCEU movie. After all, unless you’re still mourning the Snyderverse, are you really seeing _Aquaman and the Lost Kingdom_? It’s a
disappointment, too, because Season Three of _The Witcher_ felt like a step in the right direction. Violent fantasy nonsense, elevated by Cavill’s sexily indifferent warrior himbo who’s just
sick of everyone’s shit, the show is a solid junk binge. Now it remains a classic tale of what could’ve been, albeit a solid entryway into the games, which will be seeing various remakes
and next-gen upgrades beginning in 2024. * ONIMUSHA The most recent step in Netflix’s plot for video game adaptation domination, _Onimusha_ saw a stealthy release on the streaming service
this past November, following the resurgence of titles steeped in Japanese history kickstarted by PlayStation’s _Ghost of Tsushima_. With _Tsushima_ itself receiving the live-action
treatment courtesy of _John Wick_ director Chad Stahelski, there’s bound to be an audience for Kurosawa-esque exploits plundered from gaming’s past. But even then, _Onimusha_ remains an odd
choice; it’s a series most younger players are likely unfamiliar with. A product of the aughts, the _Onimusha_ games were a staple of the PlayStation 2 era. Developed by Capcom, they mostly
boiled down to “_Resident Evil_ with samurai.” Outside of an HD remaster of the original game in 2018, the series had mostly fallen to the wayside since 2006, making it a surprising pick for
a Netflix revival. The series itself is a mishmash of different inspirations that tells its own story centering on a loosely depicted version of Miyamoto Musashi, a real-life Japanese
swordsman and cultural figure. But now, he’s slaying ghouls with a magic gauntlet. With a bloody, somber tone punctuated by frequent high-octane battles, _Onimusha_ isn’t the deepest series
out there, but with lavish 3D animation and an eye-popping aesthetic, it’s a visually arresting, kick-ass trip that blends gaming and real-life history into an entertaining chimera. It’s
perfect for filling the void of Edo-era action for those who whet their appetite binging _Blue Eye Samurai._ * GRAN TURISMO One of the greatest challenges of adapting video games has always
been the struggle of turning 8-bit bleeps and bloops into something resembling a workable story. A hurdle for sure, but what do you do when a game literally has no narrative whatsoever? Some
movies, like the recent _Tetris_, opt to tell the larger-than-life tale _behind_ the game. That’s precisely what _Gran Turismo_ aims to do. Coming from PlayStation Productions, the creators
of the movie _Gran Turismo_ _really_ want you to know that it’s based on a true story. Beaten into the ground not just in the title and marketing, but reiterated ad nauseum by many
characters over the course of the movie, this is the _totally true _story of a “gamer” (with some stank on the word) who defied the odds to become a “real racer” by becoming the world’s best
_Gran Turismo_ player, getting drafted into an elite training program / marketing stunt that results in an impressive IRL career. Let’s be clear: there is absolutely nothing original about
this story. It’s a typical sports underdog movie, with shades of _Air_, _Ford v. Ferrari_, and _The Last Starfighter_, wrapped in one big _Gran Turismo_ ad. But oddly enough, it kind of
works. The generic mix of well-worn ingredients, propped up by the allure of Jann Mardenborough’s True Story™ and a sardonic David Harbour, amounts to more than the sum of its parts. And
even though it’s a movie by PlayStation, about PlayStation, that seemingly wants to mock people who _play_ PlayStation, it’s a serviceable crowd pleaser for gamers and the gaming-averse
alike. * DUNGEONS & DRAGONS: HONOR AMONG THIEVES The second “cheat” on this list, _Dungeons & Dragons: Honor Among Thieves_ is also not actually based on a specific video game,
functioning instead as a broad love letter to the most popular tabletop RPG ever made. But _Dungeons & Dragons_ has always been intrinsically tied to video games, with pretty much every
turn-based and open world game from the last thirty years owing a debt to the mechanics and framework laid by Wizards of the Coast’s classic. We’re in a time when _D&D _Actual Plays have
taken video game-centric streaming platforms like Twitch by storm, and with 2023’s biggest game actually being a _D&D_ title (_Baldur’s Gate 3_), the bond has never been stronger. There
have been plenty of _Dungeons & Dragons_ movies, each more terrible than the last, but what sets _Honor Among Thieves_ apart is that directors Jonathan Goldstein and John Francis Daley
(_Game Night_) genuinely love and respect the material. The cast each play a specific role defined by the game’s classes, including Chris Pine’s bard, Michelle Rodriguez’s barbarian,
Regé-Jean Page’s sorcerer, and Sophia Lillis’ rogue. Using the underpinnings of an action-comedy heist flick, the plot is the kind of story players could improvise their way through in their
own campaign, down to the multiple sequences of characters arguing about the litany of ways they can proceed only to stumble upon the solution through dumb luck. There’s even an owlbear.
With _Dungeons & Dragon _becoming more mainstream than ever, _Honor Among Thieves_ serves as a great extension for people looking for more of the game’s world with a few hundred hours
less to commit. * CAPTAIN LASERHAWK: A BLOOD DRAGON REMIX From professional edgelord and creator of the “Bootleg Universe,” Adi Shankar, _Captain Laserhawk: A Blood Dragon Remix_ is the type
of hyper-specific gaming hodgepodge that would likely go entirely unnoticed by 99% of Netflix subscribers. But that’d be a loss, as it’s one of the most outrageously eccentric celebrations
of gaming culture ever made. Based on the 2013 spin-off game, _Far Cry 3: Blood Dragon_, itself an over-the-top parody of Eighties culture and iconography, _Laserhawk_ is the type of
on-the-nose send-up of pop culture tropes that is destined to make some folks cringe. But beneath the mockery is an encyclopedic mixture of gaming minutiae that succeeds where mainstream
nostalgia bait efforts like _Ready Player One_ and _Free Guy_ fail, serving as more than the cinematic equivalent of a Wikipedia page. As the name suggests, the series plucks various parts
of Ubisoft games and reimagines them in the _Blood Dragon _mold. In a world under corpo-fascist rule, Captain Dolph Laserhawk must team up with characters from properties like _Splinter
Cell_, _Beyond Good & Evil_, _Watch Dogs 2_, _The Crew_, _Rainbow Six Siege_, and even a coked-out rendition of _Rayman_ himself on a mission to topple the powers that be. In true
Shankar fashion, even the most beloved characters are reestablished as foul-mouthed cannon fodder destined for gruesome fates that will shock longtime fans, but there’s just enough wit and
satirical edge to skate by, alongside sequences where the series’ aesthetic shifts from standard anime fare to the visual language of games, from 16-bit SNES era sprites to unsettling
digitized FMV scenes pulled from the CD-ROM days. Picture it as _The Suicide Squad_ meets _Scott Pilgrim_, with a dash of _Kung Fury_. * TWISTED METAL One of the most definitively “Nineties”
experiences in gaming, the _Twisted Metal_ series is a remnant of the PlayStation 1 era where a flaming serial killer clown on a jewel case was bound to catch the eye of twelve-year-olds in
Toys “R” Us stores across America. And that exact feeling of juvenile curiosity and grunge-age excess is what co-creators Rhett Rheese and Paul Wernick (_Deadpool_) aimed to capture in
their Peacock adaptation. Set in a post-apocalyptic world where drivers reign supreme, the series is a profoundly stupid action-comedy led by a motor-mouthed amnesiac played by a gleeful
Anthony Mackie. Tasked with delivering a package, Mackie’s John Doe is set on a collision course with a murderer’s row of drivers pulled from the games, including Stephanie Beatriz’s Quiet,
Thomas Haden Church’s Agent Stone, and the killer clown himself, Sweet Tooth (voiced by Will Arnett, physically played by wrestler Samoa Joe). It all sounds a little insufferable, in that
_Deadpool_-esque, self-aware way, but showrunner Michael Jonathan Smith (_Cobra Kai_) manages to dig up enough heartfelt moments to keep things on the rails. Coming from a game that focused
primarily on vehicular slaughter set to a Rob Zombie soundtrack, there was very little going for _Twisted Metal_ from the onset, but the fact that it manages to be a consistently funny, gory
action romp with attitude to spare is a success story itself. Steeped in Nineties callbacks and needle drops, it’s a slight yet effective show bound to tickle the lizard-brained
twelve-year-old in us all. * THE SUPER MARIO BROS. MOVIE After the colossal failure of their first attempt to adapt _Super Mario Bros._ for Hollywood, nobody blamed Nintendo for shelving the
idea of making movies for the next three decades. But after making more money than God on the heels of the Wii and Switch, and testing the waters of Mickey Mouse-ifying their IP with
Universal theme parks, the Japanese game company finally decided to give it another go. Partnering with _Minions_ creators Illumination, their second go around seems to have hit all the
right notes, to the tune of $1.3 _billion_ dollars at the box office. It’s not perfect. Sidelining longtime voice actor Charles Martinet for Chris Pratt was a blow to longtime fans, and a
move reminiscent of a saddening trend happening in the games industry itself. But Pratt, along with more inspired choices like Charlie Day as Luigi and the absolute tour de force of Jack
Black as Bowser, managed to make some of the world’s most recognizable characters their own. Story has never been Nintendo’s strong suit, but the briskly paced 90-minute children’s feature
packs enough laughs and rainbow-vomit visuals to capture even the shortest of attention spans. Lovingly built with iconography, characters, and scenarios pulled from the pantheon of Mario’s
many adventures, there’s tons to appreciate from gamers of every generation. With its massive global success, the floodgates are now open for not just an entire Mario World of movie sequels
and spin-offs, but for other Nintendo IP to jump to the silver screen. * CASTLEVANIA: NOCTURNE The best video game adaptations transform more meager storytelling into something worthy of our
attention without the need to control the flow ourselves. Netflix’s initial foray into the world of _Castlevania_ expanded on a single NES game’s barebones lore, creating a horror-fantasy
epic that spanned four seasons of animated bliss. Now its sequel, _Castlevania: Nocturne_, is exhuming the graves of even more beloved entries in the series to spectacular effect. Based on
fan favorites _Rondo of Blood_ and _Symphony of the Night_ – a game so good it spawned an entire subgenre of games that are still thriving today – it picks up roughly 300 years after the
events of the first series, following the latest vampire hunter of the Belmont clan, Richter, during the events of the French Revolution. Evil never dies, and there’s a whole new generation
of vampires to slay in dramatic fashion. And dramatic it is! Anime-styled, with dazzlingly choreographed fights that put most live action to shame, _Nocturne _is even more visually
exhilarating than its predecessor, with 3D flourishes that accentuate the illustration, bringing what previously amounted to key art in a player’s manual to life. With political intrigue and
hints of more socially conscious writing, the series leans even further into the inherent sexiness of vampire mythos and the visceral bloodletting of horror fantasy. The only drawback is
its cliffhanger ending that sets up an unbearably long wait for the adventures to come. * THE LAST OF US When it launched in 2013, Naughty Dog’s _The Last of Us_ set a new standard for
cinematic storytelling in games. Sure, there had been movie-like games before, but from the terse moment-to-moment gameplay, tear-jerking dialogue, and phenomenally lifelike motion capture
work done by some of the industry’s best actors, there hadn’t been anything that even approached the highs of what the PlayStation 3 title had done. And until _The Last of Us Part II_ in
2020, there hadn’t been since. Needless to say, Hollywood has been clamoring to adapt the game as a feature film from day one. After all, the heavy-lifting was already done. Many fans felt
differently, opining that the game was already _too much_ like a movie. But co-creator Neil Druckmann had other ideas, and along with series showrunner Craig Mazin, was adamant that the
world of _The Last of Us_ could and _should_ be experienced by people who will ultimately never want to pick up a controller. And they were right. Armed with HBO money, the duo managed not
just to create a near-perfect facsimile of the original game, down to many 1:1 recreations in dialogue and imagery, but somehow make it _better_ with expanded roles for supporting characters
and perspectives that the very nature of the game simply couldn’t allow. With powerhouse performances by leads Pedro Pascal and Bella Ramsey, alongside awards-worthy turns by bit players
like Nick Offerman and Melanie Lynskey, the series managed to transcend even the industry-best work done by the game’s original cast – many of whom appear in roles themselves. The success of
_The Last of Us _(the show) proves that video games, when taken seriously, can make for stories worthy of Hollywood, just as _The Last of Us_ (the game) proved games didn’t _need_ Hollywood
to tell those same stories. With an astonishing 24 Emmy nominations, _The Last of Us_ garnered the kind of critical acclaim that almost single-handedly ushered in the golden age of game
adaptations. Now, with all eyes on Season Two, it’s time to buckle up. If the response to the game’s sequel is any indication, the fervor surrounding where the show goes next is bound to
break the internet and create a cultural storm all its own.